These explorations enlighten readers, especially those with little knowledge of the video game industry, insight into the extensive work needed for each and every game that they may be picking up. In general, the chapters provide great contrasts such as when he explores the development off indie games like Stardew Valley (an ode to Harvest Moon) or Shovel Knight (a 2-D side-scroller in the tradition of Mega-Man) compared to Uncharted 4, Halo Wars, and The Witcher 3. Each chapter delves into a different game and Schreier creates a narrative structural arc of how the game concept came into being to how it was released, including appropriate quotes and context as needed, often ending the story just after launch (sometimes with a follow up of 1-2 years after). Through some 100 interviews, he explores a mixture of indie games to mega-production games and how they came into being (including one that did not). Schreier provides a bird's eye view of the development process of some of the most established games of the late 2000s and 2010s. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
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